Noitom’s Project Alice Took Everyone ‘Down the Rabbit Hole' at This Year’s SVVR
We just LOVE SVVR. By far, this is the best event anywhere in the world for virtual reality technology and we are so honored and grateful to have been a part of it (thanks Nana and Karl!). It is both refreshing and exciting to meet with people from all over the world who share a common interest in VR and all that it can do not just for gaming but for all kinds of industries. This is where Project Alice comes. Project Alice is Noitom’s new B2B VR solution and it was the “easily the coolest technology demonstrated at SVVR” at least according to the Silicon Valley Business Journal and the many SVVR attendees who had the chance to visit our booth. Giving businesses the platform with which to create custom vR experiences for their audiences, Project Alice offers multi-user interaction, low-latency hybrid tracking of HMD and physical objects, large tracking dimension and body and hand tracking in VR. And though it is not a consumer product, many of our booth visitors just had fun blowing up balloons, shooting lasers and throwing objects at each other. We are all very happy for the turnout we had and had a blast the whole week. Thanks to all of you who came by to come with us “down the rabbit hole” with Project Alice and for sure, we will see you next year!
SIGGRAPH 2015 at the the Los Angeles Convention Center featured some great technology and advances in the fields of VFX, Animation and VR. In the forefront of this was Perception Neuron and the team behind it, Noitom Ltd. Showcasing it's IMU based Motion Capture system in front of industry professionals as well as it's experimental virtual camera.
SVVR & MAKERFAIRE
The month of May is coming to a close and we had some awesome events this month and a few big announcements as well. We visited Maker Faire for the first time and were part of a very special booth, VR Camp.
Perception Neuron Website Goes Live
As many of you know, the highly anticipated Perception Neuron website is finally up. Officially launched on March 18, 2015; Holding the official announcement until the next day to make sure our "soft-launch" went on without a hitch.
Game Developer's Conference 2015
The 2015 Game Developers Conference held in San Francisco was amazing. Most of the team had just flown into San Francisco from Beijing that week, and were ready for the GDC madness.
Beta SDK for Perception Neuron Released
First and foremost, Happy New Year to all of you out there in the virtual world! Our latest update comes to you courtesy of Lead Game Developer, Tobias Baumann who has been hard at work to bring you the beta release of the Perception Neuron SDK.